Two universal constants of high fantasy living:
- If something falls into ruin a necromancer will move in 100% of the time
- There is a critical mass of gold that will summon a dragon. If you keep accurate records and stay below it you’ll be fine
I’m sorry, sir, if you don’t renovate your summer keep and live in it at least one month out of the year, we’ll have to charge you with Negligent Dungeonization of Property. The old cellar laboratory might have belonged to your uncle, but if you aren’t going to use it, something will.
The players are a squad of government investigators, trying to prevent monsters from claiming new habitat. It’s mainly negotiation but sometimes people have an interest in attracting dangerous entities for their own purposes.
(Begins concocting AU for all of the lawful Collective peeps.)
Alarin would make a great tax collector.
“Sir, you can either pay 1000 gold coins NOW or 100 000 later, when the dragon destroys half of the City to get to your vault.”























